From the category archives:

Plot

Write from the GUT and the HEAD

One of the aspects of developing your own style is to develop both your intellectual and creative mind. I often see beginners lean too heavily on one area of their creativity. This can [click to continue...]

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If you derive your work, it will be DERIVATIVE.

Okay, this may seem obvious, but I see this all the time. People who love one writer so much they emulate them to a point where they have no style of their own. I love Mark Waid too, [click to continue...]

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Next, I’d like to take you through the entire creation of a short comics story, from the writing, to the penciling, and finally to the inking and lettering.

I am part of a small, but plucky, local group of [click to continue...]

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Deconstructing Daffy

by Sam Agro

Here’s a breakdown of how my storytelling guidelines apply to a Daffy Duck story I wrote for the Looney Tunes comic.

After I send in the premise lines, [click to continue...]

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Looney Tooney Typing

by Sam Agro

I am currently writing for the Looney Tunes comic book at DC. This comic features the classic Warner Brothers cartoon characters, Daffy, Bugs, Porky, and the gang. I’m going to take you through some of the creative process of writing a Looney Tunes story to demonstrate the [click to continue...]

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Justice Is Served!

by Sam Agro

Which brings me to one of the key elements of comic book endings and genre endings in general. 

JUSTICE

We don’t read comics to see the bad guy win in the end. Sure, the [click to continue...]

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The End Is Near

by Sam Agro

So what makes for a good ENDING or RESOLUTION?

Although what makes a good ending is dependant upon the specifics of the story, here are a few tools we can utilize: [click to continue...]

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Okay, let’s get back to our discussion of narrative structure.

The RESOLUTION of a story is a tying up of all (or most) narrative threads and a satisfying ending to the CONFLICT.

One of the many definitions for the word resolution is: The answer to a problem. [click to continue...]

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A Stable House

by Sam Agro

A few final words on SETUP.

Why is it so important to have a clearly established setup?

Think of it this way: When you are building a house, you begin with the foundation, and then erect the walls, and finally add the roof. [click to continue...]

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Time Warp

by Sam Agro

The last element in the SETUP of our story is the WHEN. When is the story taking place? Is it now, today, tomorrow, last year, 1965, 2948? The time in which our story is unfolding will influence how people dress, speak and interact.

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